dskyle77
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Max Games Maker

Experimental platform for creating and testing mini games with editable templates and mobile-friendly tools.

The problem

I wanted a sandbox to combine my game development background with web tooling — a place to test how far a browser-based, mobile-friendly game editor could go without a heavy game engine.

The approach

Started with editable game templates rather than a from-scratch editor, so the project could prove out the core interaction model — pick a template, customize it, play it on mobile — before investing in more general tooling.

Key decisions

Kept the stack deliberately lightweight (React + Material UI) instead of reaching for a canvas/game-engine library, since the goal was fast iteration on the editing experience, not engine-level performance.

The result

A working experimental platform that validated the template-first approach. It also fed directly back into my day-to-day web work — some of the state and UI patterns from this project show up in later projects like Blog Dashboard.